Chapter 10. Working with 3D Graphics
3D graphics programming is often a daunting task and can get quite hairy with all those vectors, matrices, and quaternion math, not to mention hit testing and texture mapping. Luckily, WPF provides a rich set of classes to help simplify and speed up the use of 3D in your applications. On the downside, though, you may still need to get your hands dirty with polygons to define the 3D content you want to display, such as a 3D model.
This chapter will be of most value to those who have at least a basic understanding of 3D coordinate spaces and who are familiar with mathematical concepts such as points (a position in space given as an offset from the coordinate system's origin), vectors (a direction and a magnitude), ...
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