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Writing for Animation, Comics, and Games by Christy Marx

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Overview

The most valuable of all talents is that of never using two words when one will do.

—Thomas Jefferson

In the course of a twenty-plus-year career in writing, I have discovered that the most valuable action I could take as a writer was to diversify. This is especially true when writing in more-volatile fields such as animation, comics, and games, where the companies, the business, the corporate hierarchies, and the entire field can change radically in a short time. Animation in particular tends to be cyclical both in content (comedy vs. action-adventure) and in opportunity (booms and busts). It’s tremendously useful, if not downright lifesaving, to have several arrows in your writer’s quiver.

This book concentrates on the three fields ...

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