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Writing for Animation, Comics, and Games
book

Writing for Animation, Comics, and Games

by Christy Marx
November 2012
Beginner
248 pages
7h 25m
English
Routledge
Content preview from Writing for Animation, Comics, and Games

CHAPTER   7

Breaking and Entering

Breaking into comics solely as a writer is a challenge. It’s easy for an editor or publisher to evaluate an artist’s portfolio at a glance. Writers require more effort.

Obviously, if you’re an established pro in another area—such as TV, film, or novels—it’s easy to call a comics company, lay out your background, and make inquiries into writing for their books. Well-known TV and film writers are especially welcome.

If you’re a new writer without credits in other areas of writing, you’ll need to prove yourself by having a lot of creative story pitches, then do your best to get those pitches read by editors.

The worst way to do this is submitting by mail without a personal contact. Never, under any conditions, submit ...

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Publisher Resources

ISBN: 9780240805825