Chapter 13

Writing for Interactive Entertainment

Key Terms

AI

flight simulator

platform

avatar

game bible

RPG

cloud computing

HUD

shooter

cut-scenes

isometric view

simulation games

design document

massively multiplayer

storymapping

dialogue engine

online role-playing games

third person

dialogue scripting

(MMORPGs)

webisodes

engine

multiuser domains (MUDs)

world building

first person

narrative design

 

The previous chapter explored writing for interactive media that basically serve a utilitarian, commercial, or informational objective. This chapter looks at writing for interactive media that are primarily designed to divert, amuse, or entertain an audience. The media discussed in the previous chapter usually have ...

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