Chapter 13
Writing for Interactive Entertainment
Key Terms
AI |
flight simulator |
platform |
avatar |
game bible |
RPG |
cloud computing |
HUD |
shooter |
cut-scenes |
isometric view |
simulation games |
design document |
massively multiplayer |
storymapping |
dialogue engine |
online role-playing games |
third person |
dialogue scripting |
(MMORPGs) |
webisodes |
engine |
multiuser domains (MUDs) |
world building |
first person |
narrative design |
The previous chapter explored writing for interactive media that basically serve a utilitarian, commercial, or informational objective. This chapter looks at writing for interactive media that are primarily designed to divert, amuse, or entertain an audience. The media discussed in the previous chapter usually have ...
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