13. Combat and Consequences in Role-Playing Games

In J.R.R. Tolkien’s Fellowship of the Ring, Frodo and eight other characters volunteer during the Council of Elrond to destroy Sauron’s ring in Mount Doom. All of them know that danger lurks ahead—after all, the Dark Lord isn’t really the type to stand aside and let his ring be destroyed—but they go into the journey with a lot of hope and lembas.

That’s the same conundrum your characters—the ones you created in Chapter 12, “Making a Role-Playing Game”—are currently in as they set out to retrieve the stolen crown. Sure, they suspect that they’re going to run into danger, but they’ve chosen their class and rolled their trait levels, and they’re ready to forge ahead, believing they will succeed in ...

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