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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 2. Breaking Down the Language of Interactive Music

This chapter answers the question, What exactly is interactive music? It provides an overview of interactive scoring techniques commonly used in modern games and discussed throughout this book. Interactive composition has its own language and terminology. We begin to define these ideas and explore modern compositional approaches, the various ways in which interactive composition is used within games, and the creative and technological aspects that influence compositional approach.

What Is Interactive Music?

An interactive score is defined as music that can change dynamically based on some type of control input. This, in turn, means that the same piece of music may sound different at ...

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Publisher Resources

ISBN: 9780133563528Purchase book