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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 5. Video Game Composition over the Past 40 Years

Video game audio has come a long way since the first blips and bleeps of Pong in 1972. Although the topic of video game music history would fill several books by itself, this chapter aims to give you a short introduction to some of the highlights of video game composition and music technology over the past 40 years.

Why Video Game History Is Important

Why learn about video game history? There are a couple reasons. One is so that you’re not walking in someone else’s footsteps. Another is to learn about how limitations led composers to unexpected innovation.

Across the history of video game music, composers have faced many technological limitations that made it difficult to create music. ...

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Publisher Resources

ISBN: 9780133563528Purchase book