Chapter 7. Composing and Editing Music Loops

Music loops are integral to extending music in a scene. Given that each gameplay experience is different for the player, composers must be able to write clean loops of music to let players extend their experiences through a level. Composing music loops is an essential skill that all interactive music composers need to know. This chapter describes best practices to create seamless loops from a compositional and technological perspective, including audio editing and musical considerations.

The Art of Looping Music

Many video games have variable-length scenes, which add constraints to how we compose music for those scenes. The first building block of creating music for games is creation of a seamless ...

Get Writing Interactive Music for Video Games: A Composer’s Guide now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.