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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 8. Horizontal Resequencing

Horizontal resequencing is a method of interactive composition where the music is dynamically pieced together based on the actions of the player. For example. when the music is playing underneath the gameplay, it may reach a decision point in the music when it could either go to a new section of music or repeat the previous section depending on the player’s actions. Horizontal resequencing is used to handle this kind of branching. In this chapter you’ll explore the pros and cons of using this type of interactive scoring method and learn techniques relevant to writing for this medium.

Sequencing Music in Real Time

Horizontal resequencing is an interactive music technique that composers use to adapt music in ...

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