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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 10. Writing Transitions and Stingers

In this chapter you’ll learn about the importance and best practices of writing transitions to bridge two pieces of music during scene changes, loading screens, or horizontal resequencing. In addition, you’ll explore the various types of stingers, including stingers that can either play on top of the current music or can be used to finish a piece of music.

Enhancing without Interrupting

In a game setting, it’s important for music to reinforce the underlying emotional context of the scene. Video games use different musical cues to support the player experience during the game. Composers must find ways to connect these various pieces of music. In this chapter you’ll learn about the techniques that composers ...

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Publisher Resources

ISBN: 9780133563528Purchase book