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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 11. Using Sound Design Techniques in Music

As sound design has grown over the last several decades, the lines between music and sound design are being blurred in contemporary scoring. Sound design is used by composers to change the emotional intensity of a level and to add diversity to the palette of instruments, thereby enhancing the originality of a score. In this chapter we’ll explore how composers have used sound design elements in their music in the practice of scoring video games. We’ll introduce several easy techniques to create musical sound design and discuss ways to use interactive techniques with sound design to augment the experience of playing the level.

What Is Sound Design?

Sound design is the creation and manipulation ...

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Publisher Resources

ISBN: 9780133563528Purchase book