September 2014
Beginner
512 pages
14h 5m
English
In this chapter we begin to focus more on the combination of MIDI and virtual instruments to create interactive scores. These interactive methods open up an incredible array of variable approaches to musical composition that are not typically associated with using prerendered audio to create a dynamic score.
Many composers have pushed prerendered audio to the limit of how far it will go. If composers want more control and detail in their game audio with techniques such as real-time note manipulation and tempo variance, they’ll have to rely on using MIDI for their scores rendered directly on the game platform with virtual instruments.
MIDI—an acronym that stands for ...
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