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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 17. Algorithmic and Generative Music Systems

Generative music that is written while the game is being played opens up many opportunities for the composer to create rich, dynamic music. Algorithmic methods of composition are techniques in which the composer teaches the game engine about the rules of how music works, and the game engine then writes music as the game is being played. In this chapter you’ll explore various approaches to algorithmic composition and generative music techniques within video games.

Using Algorithmic and Generative Music

The topic of algorithmic composition is so large that it would require several books to cover it in any kind of detailed way. This chapter is meant to give a general introduction to the topic ...

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Publisher Resources

ISBN: 9780133563528Purchase book