September 2014
Beginner
512 pages
14h 5m
English
Over the last 25 years, the digital audio workstation (DAW) has revolutionized the way the music industry creates music. Scoring music for games requires expertise in both composing and sequencing music within a DAW. Setting up a DAW for video game sequencing is different than composing for linear media, and requires composers to test and assess music cues while in their DAW. This chapter suggests common DAW workflows for games scoring, and explains how to organize a score to more easily convert and transfer it to the game itself.
Approaches to video game scoring are radically different than composing a linear score because of looping, interactive scoring ...
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