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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 21. Live Recording, Session Preparation, and Mixing

There have been many different attempts to write down interactive music on a score, from traditional notational methodologies of repeats and codas, to more experimental postmodernism approaches to scoring. In this chapter we focus on techniques to help prepare and record scores for live musicians. We give practical advice for how to notate, record, and mix the various interactive scoring techniques described in this book to take them into a game.

Elevating the Score with Live Musicians

Recording live musicians for your project can have a profound impact that raises your music to a new level. You can harness the artistry and creativity that performers have spent many years developing. ...

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Publisher Resources

ISBN: 9780133563528Purchase book