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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 23. Implementation and Programming

Once a composer has created a musical asset in the correct format for a game, what is the process of actually implementing the music to play and change at the correct times within the game? This chapter aims to answer that question whether your game development team consists of 80 people or just one or two. In addition, you’ll learn about the different types of tools game developers use to collaborate with one another.

Defining the Music Framework

When developing a game, the composer and development team strategize an overall musical framework. As the composer begins writing cues, this musical framework needs to be integrated into the game so that any interactive musical cues that the composer has written ...

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Publisher Resources

ISBN: 9780133563528Purchase book