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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 24. Large-Scale Music Development

Composing for a game that requires 15 or more hours of gameplay to finish the experience can pose unique challenges for a composer, owing to the need to score the game as one unified experience. In this chapter we discuss the process of creating a unified compositional experience and presenting it to the player.

Establishing a Unique Creative Direction

Mapping out the score for a AAA game that has 15 or more hours of gameplay is extremely challenging. Many AAA games have between 2 and 3 hours of composed music. If you have a budget to compose 2 hours of music, how would you map this music to the gameplay experience? Games of this scope can also have extremely long development cycles of two years or more. ...

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Publisher Resources

ISBN: 9780133563528Purchase book