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Writing Interactive Music for Video Games: A Composer’s Guide
book

Writing Interactive Music for Video Games: A Composer’s Guide

by Michael Sweet
September 2014
Beginner
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from Writing Interactive Music for Video Games: A Composer’s Guide

Chapter 28. Contract Negotiation Tactics

As a composer, you’ll want to price your music as high as possible for any given job. Unfortunately, on some jobs it may not be possible to receive what you’re worth because of budget limitations for the client. Throughout your career, you’ll need to negotiate with clients. In this chapter you’ll learn how to conduct those negotiations, including some alternative ways to arrange deals if the client is not able to afford your services, such as exploring nonmonetary solutions.

Working for Less Than You’re Worth

Frequently, the estimated cost you calculated to do a specific job is not equal to the budget that the game developer has for music. For instance, you may have calculated that the job will cost you ...

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Publisher Resources

ISBN: 9780133563528Purchase book