Chapter 16. Object Manipulation
In this chapter
Copying an Object
Deleting an Object
Refreshing Objects
Parsing for an Object
Managing Object Handles
Mangaging the Status of an Object
Processing User Navigation of Objects
Next Steps
Chapter 15,"Common Object Definition," led you through the definition of the data structures used to create the common graphic object as well as the unique structures for representing the supported graphic object types in the Graphics Editor.
Using the methods and data fields provided by the common object data structure, the Graphics Editor can build functions capable of managing objects without regard to their type.
This chapter introduces the functions that manipulate objects generically.
Note
Many of the functions presented ...
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