In this chapter, we will be exploring augmented reality (AR) using Xamarin.Forms. We will be using custom renderers to inject platform-specific code, UrhoSharp to render the scene and handle input, and MessagingCenter to pass internal messages around in the app.
The following topics will be covered in this chapter:
- Overview of the project
- Setting up the project
- Using ARKit
- Using ARCore
- Learning how to use UrhoSharp to render graphics and handle input
- Using custom renderers to inject platform-specific code
- Using MessagingCenter to send messages
Technical requirements
To be able to complete this project, you will need to have Visual Studio for Mac or PC installed, as well as the Xamarin components. See ...