GeometryModel3D
The shape of visible objects in a 3D scene is defined by their geometry. In WPF, you specify 3D geometry by using Geometry3D
objects. However, a Geometry3D
by itself defines a 3D surface with no appearance. In order to see the 3D surface, you need to combine it with a Material
. A GeometryModel3D
is a Model3D
that combines both, using the Geometry
and Material
properties.
The following is an example of a GeometryModel3D
that renders a square (described as a MeshGeometry3D
) using a blue DiffuseMaterial
:
<GeometryModel3D><GeometryModel3D.Material> <DiffuseMaterial Brush="Blue"/></GeometryModel3D.Material><GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0" ...
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