December 2014
Intermediate to advanced
512 pages
17h 4m
English
RotateTransform3Ds are used to rotate 3D objects in space. The rotation is described by a Rotation3D object. Rotation3D is an abstract class with two concrete implementations:
AxisAngleRotation3D—Rotates the object around the specified Axis by the number of degrees given by the Angle property. This is usually the most convenient and human-readable way to describe 3D rotations.
QuaternionRotation3D—Specifies the rotation as a Quaternion. Quaternions are a clever encoding of an Axis/Angle rotation with some nice properties that ...
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