RotateTransform3D
RotateTransform3D
s are used to rotate 3D objects in space. The rotation is described by a Rotation3D
object. Rotation3D
is an abstract class with two concrete implementations:
AxisAngleRotation3D—Rotates the object around the specified Axis
by the number of degrees given by the Angle
property. This is usually the most convenient and human-readable way to describe 3D rotations.
QuaternionRotation3D—Specifies the rotation as a Quaternion
. Quaternion
s are a clever encoding of an Axis
/Angle
rotation with some nice properties that ...
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