Responding to Visual State Changes
The states defined by each control are grouped into mutually exclusive state groups. For example, Button
has four states in a group called CommonStates
—Normal
, PointerOver
, Pressed
, and Disabled
—and three states in a group called FocusStates
—Unfocused
, Focused
, and PointerFocused
. At any time, Button
is in one state from every group, so it is Normal
and Unfocused
by default. This grouping mechanism exists to avoid a long list of states meant to cover every combination of independent properties (such as NormalUnfocused
, NormalFocused
, PointerOverUnfocused
, PointerOverFocused
, and so on).
A template for Button
can express modifications to make to its elements when transitioning to each state. This is done by assigning ...
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