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XLIB Programming Manual, Rel. 5, Third Edition
book

XLIB Programming Manual, Rel. 5, Third Edition

by Adrian Nye
June 1994
Intermediate to advanced
821 pages
24h 40m
English
O'Reilly Media, Inc.
Content preview from XLIB Programming Manual, Rel. 5, Third Edition

Chapter 6. Drawing Graphics and Text

This chapter describes the routines used to draw lines, geometrical figures, and text. It also discusses the use of the pixmaps, images, and regions. You should be familiar with the use of the graphics context before attempting to use these routines.

Drawing with computers is a little like drawing by hand. Holding the pencil is not hard, but getting anything recognizable to appear on the page is a different matter. Similarly, drawing with X is quite easy, but designing what to draw and where can be a challenge. We can do little more in this chapter than tell you how to hold the pencil; the rest is up to you.

This chapter describes various techniques that have to do with drawing: drawing lines, rectangles, and arcs; using bitmaps; placing and drawing text; using regions; creating and using cursors; and using images.

The draw_text and draw_graphics routines called in the basicwin program in Chapter 3, are used as examples in this chapter. Also described here are various versions of the draw_box routine, which is called in the simple window manager winman described in Chapter 16.

Note that, before you draw anything, you must set up a graphics context to specify, at minimum, the foreground and background pixel values for drawing and the font if you are drawing text. For monochrome applications, you should set these values using the BlackPixel() and WhitePixel() macros described in Chapter 3. For color applications, you should use one of the color allocation ...

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Publisher Resources

ISBN: 9780596806187Catalog PageErrata