Name
ClientMessage — xclient
When Generated
A ClientMessage
event is sent as a result
of a call to XSendEvent()
by a client to a
particular window. Any type of event can be sent with
XSendEvent()
, but it will be distinguished from
normal events by the send_event
member being set
to True
. If your program wants to be able to
treat events sent with XSendEvent()
as different
from normal events, you can read this member.
Select With
There is no event mask for ClientMessage
events, and they are not selected with
XSelectInput
. Instead
XSendEvent
directs them to a specific window,
which is given as a window ID: the PointerWindow
or the InputFocus
.
XEvent Structure Name
typedef union _XEvent { ... XClientMessageEvent xclient; ... } XEvent;
Event Structure
typedef struct { int type; unsigned long serial; /* # of last request processed by server */ Bool send_event; /* True if this came from SendEvent request */ Display *display; /* Display the event was read from */ Window window; Atom message_type; int format; union { char b[20]; short s[10]; long l[5]; } data; } XClientMessageEvent;
Event Structure Members
message_type
An atom that specifies how the data is to be interpreted by the receiving client. The X server places no interpretation on the type or the data, but it must be a list of 8-bit, 16-bit, or 32-bit quantities, so that the X server can correctly swap bytes as necessary. The data always consists of twenty 8-bit values, ten 16-bit values, or five 32-bit values, although each particular message ...
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