Time for action – the GoalManager class

  1. Add a new class called GoalManager to the Robot Rampage project.
  2. Add the following using directives to the top of the class file:
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. Modify the declaration of the GoalManager class to make it a static class:
    static class GoalManager
  4. Add declarations to the GoalManager class:
    #region Declarations private static List<ComputerTerminal> computerTerminals = new List<ComputerTerminal>(); private static int activeCount = 0; private static int minDistanceFromPlayer = 250; private static Random rand = new Random(); private static Texture2D texture; private static Rectangle initialActiveFrame; private static Rectangle initialDisabledFrame; private static ...

Get XNA 4.0 Game Development by Example Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.