Time for action – the GoalManager class
- Add a new class called GoalManager to the Robot Rampage project.
- Add the following
using
directives to the top of the class file:using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics;
- Modify the declaration of the GoalManager class to make it a static class:
static class GoalManager
- Add declarations to the GoalManager class:
#region Declarations private static List<ComputerTerminal> computerTerminals = new List<ComputerTerminal>(); private static int activeCount = 0; private static int minDistanceFromPlayer = 250; private static Random rand = new Random(); private static Texture2D texture; private static Rectangle initialActiveFrame; private static Rectangle initialDisabledFrame; private static ...
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