Chapter 12. Adding Interactivity with User Input

Interactivity is the distinguishing factor between games and other forms of entertainment. User involvement and interaction is what makes a game different. Games allow for interactivity by using some type of user input, such as a keyboard or a gamepad, and then changing what is displayed on the screen based on that input. This chapter focuses on how to access the user input from a number of devices.

In this chapter, you learn:

• Access input data from the keyboard, mouse, and gamepad

• Handling multitouch screen input and gestures

• Reading accelerometer and location service data

Using Input in XNA Game Studio

Up to this point, we have demonstrated how to display fancy two-dimensional (2D) and ...

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