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XSLT Cookbook, 2nd Edition
book

XSLT Cookbook, 2nd Edition

by Sal Mangano
December 2005
Intermediate to advanced
774 pages
19h 30m
English
O'Reilly Media, Inc.
Content preview from XSLT Cookbook, 2nd Edition

Chapter 11. XML to SVG

You can find pictures anywhere. It’s simply a matter of noticing things and organizing them.

Elliott Erwitt

Introduction

Scalable Vector Graphics (SVG) is a vector graphics format encoded in XML that has the potential to revolutionize the way graphical content is delivered over the Internet. One of the most compelling reasons for encoding graphics as XML is that it allows graphical rendering of data to occur as a transformation. Hence, XSLT, which has no inherent graphics abilities, is capable of complex graphical results because it allows the SVG engine embedded in a browser to do most of the work.

Although this chapter assumes that the reader is already familiar with SVG, it reviews a few introductory techniques you will use often.

One of the first things you need to know about a graphics system is how its coordinate system is arranged. After years of algebra, trigonometry, and calculus, many technical readers find the Cartesian coordinate system the most natural. In this system, the x-coordinates increase in value from left to right, and the y-coordinates increase in value from the bottom of the graph to the top. Alas, SVG does not use a Cartesian system. Instead, it reverses the y-axis so that the coordinate 0,0 is in the upper-left corner and y-coordinates increase as you move downward. For many types of applications, the coordinate system is irrelevant. However, for situations involving the graphical display of data, the Cartesian system is better because ...

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Publisher Resources

ISBN: 0596009747Errata Page