Chapter 2. Sculpting in ZBrush
In this chapter we'll continue to explore the tools and techniques for sculpting in ZBrush. We'll start by using a ZBrush primitive sphere as a base to sculpt a human skull. During this process, we'll pay special attention to the anatomical forms and relative proportions of the skull. Once the skull is roughed in using the Rake and Clay tools, we'll mass out the muscular tissues and build a human head.
In this chapter I'll ...
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