Chapter 5. Texture Painting

Texture Painting

In this chapter we'll look at creating color maps in ZBrush. This is accomplished with a combination of hand-painting textures and projecting texture elements from photography onto the mesh or onto a UV texture map. When painting textures in ZBrush, you can take one of two approaches: UV projection or PolyPainting.

Texture Painting

UV projection requires that a mesh have texture coordinates from either ZBrush or an external application. These texture coordinates are called UVs. UVs represent a method for the computer to unwrap a 3D object ...

Get ZBrush Character Creation: Advanced Digital Sculpting now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.