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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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An Approach to Sculpting

Starting a head from a simple sphere primitive has several benefits. Sculpting character heads from spheres in ZBrush is a valuable exercise, similar to sketching on paper or with a digital ball of clay. Also, approaching a complex form in ZBrush from such a simple primitive helps to illustrate how topology in ZBrush is not a major concern, provided that the polygon count of your base model is low enough that it can be subdivided to the maximum level. The higher your subdivision levels, the more polygons you will have to push and pull into the shapes you need. Please see the accompanying DVD for a video of the head sculpture from this chapter. You will also find a bonus DVD of an alien sculpture that was created from ...

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