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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Importing and Preparing a Mesh for Sculpting

To begin, we’ll import the base geometry into ZBrush as a tool. Previously we were selecting ZBrush primitives from the Tool menu. These meshes come preloaded. For the generic head, we need to import it into the program. Remember a model is an OBJ file, which is just a polygon mesh created in a polygon modeling package—it does not carry multiple subdivision levels, layers, and other information. ZTools, on the other hand, are ZBrush models that save polygons, multiple-subdivision levels, sculpted detail, subtools, color and texture information, as well as alphas.

CDIconVerso.eps

To load the model into ZBrush, choose ...

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