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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

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Retopology

The ZBrush Topology tools allow you to build new geometry directly on top of an existing ZTool. You achieve this by making chains of ZSpheres that represent the polygon edges using the original ZTool as a template or base. Building new geometry in this way makes it possible to create costume elements that are custom fit to your characters. It is also possible to use the projection feature to shrink-wrap your new topology to a high-res ZTool, effectively capturing all your sculpted details while completely rebuilding the underlying topology. This is a huge advantage since it is not possible to change topology in a ZTool without losing all your sculpting detail. There are two reasons you may want to change the model’s topology: you want ...

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