Using the Topology Tools
Now that we have the topology planned out in the form of a polypainted template, we are ready to start using the ZBrush Topology tools. The Topology tools are based on ZSphere chains, so we’ll start by creating a ZSphere as the root. Follow these steps to rebuild the topology on a character head:
1. Drop any tools and clear the canvas. Make sure that the head ZTool with the polypaint topology is loaded in the Tool menu but not active on the canvas. From the main Tool menu select a ZSphere. Draw a single sphere on the canvas and enter Edit mode.
2. This sphere will be the root of your topology chain. You’ll link this sphere ...