O'Reilly logo

ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition by Scott Spencer

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Using the Topology Tools

Now that we have the topology planned out in the form of a polypainted template, we are ready to start using the ZBrush Topology tools. The Topology tools are based on ZSphere chains, so we’ll start by creating a ZSphere as the root. Follow these steps to rebuild the topology on a character head:

1. Drop any tools and clear the canvas. Make sure that the head ZTool with the polypaint topology is loaded in the Tool menu but not active on the canvas. From the main Tool menu select a ZSpherei0705.tif. Draw a single sphere on the canvas and enter Edit mode.

2. This sphere will be the root of your topology chain. You’ll link this sphere ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required