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ZBrush® Studio Projects: Realistic Game Characters by Ryan Kingslien

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Chapter 1

Sculpting Tools and Workflow

You face two core issues when you create realistic game characters: technology and artistic ability. Five years ago the biggest problem was technology. We simply couldn’t put enough polygons on the screen to get true realism. Today, artistic ability is the biggest factor limiting a 3D modeler’s growth in the game industry.

The demand for realism increases with technological advances. Today, it is your ability to sculpt a face, but in two years’ time realism may depend on understanding what happens to the palpebral ligament when your character is frightened.

Your artistic ability is the one constant in ...

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