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ZBrush® Studio Projects: Realistic Game Characters by Ryan Kingslien

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Chapter 5

Suiting Up with Clothes

In this chapter we will look at creating our female character’s clothing. We will create a jacket, pants, boots, and some beautiful wavy hair befitting any heroine. That’s quite a tall order for one chapter, but luckily the workflow for each task is pretty much the same except, of course, the hair. I will, though, introduce small variations on the workflow of each part of the costume to give you a well-rounded sense of all the tools we can use in ZBrush for sculpting the clothing.

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Creating a Jacket

We will ...

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