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ZBrush® Studio Projects: Realistic Game Characters by Ryan Kingslien

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Chapter 6

Building Weapons

Weapons give us a chance to talk about hard-surface sculpting and plan our sculpting to make the most of each step. You are probably eager to get into ZBrush and start sculpting—you don’t want to think about technicalities or limitations. But if you walked into a carpenter’s workshop, you would think twice before turning on the circular saw, wouldn’t you? The computer removes this concern, but it can still be useful to force ourselves to think about such things.

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As you go through this chapter, you should be planning ...

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