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ZBrush® Studio Projects: Realistic Game Characters by Ryan Kingslien

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c07intro

Chapter 7

Getting It Into the Game

Putting our model into the game requires a couple of steps. The first step is to begin refining the topology for the in-game mesh. Second, we need to generate the normal maps, texture maps, and any other maps that we might need.

There is a lot of debate on the topic of topology. What constitutes correct topology can be debated in all directions. However, there are a few concrete, essential concepts that you should understand. We’ll explore those in the next section, Topology Spectrum.

The Topology Spectrum

When we create the low resolution model we have two major concerns. We need to optimize our topology to ...

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