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Zune Game Development Using XNA 3.0 by Dan Waters

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CHAPTER 4Developing for the Zune

In the previous chapters, you have learned a lot about the various aspects of developing games using XNA Game Studio. You have also learned about the content pipeline, which is a critical component of the XNA platform. Until now, all of the code examples have been for the PC. In this chapter, that changes. Now we will build games specifically for the Zune device.

If you don't have a Zune yet, don't worry! You will also learn how to create copies of your Zune project for the PC and arrange the project so that it compiles differently based on the target platform.

First, you need to understand the work flow of Zune game development. Because there is currently no emulator for the Zune device, you will need to get ...

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