Chandima Cumaranatunge

Chandima Cumaranatunge

  • @chandimac

Areas of Expertise:

  • RIA Development
  • ActionScript
  • Design Patterns
  • User Experience
  • Casual Game Design
  • Instructional Design
Dr. Chandima Cumaranatunge has a background in Computer Engineering and Instructional design. He is an Assistant Professor in two departments at the University of Hartford. He teaches courses on developing learning environments in the Department of Educational Technology, and web development and casual game design in the Multimedia Web Design & Development program. He enjoys teaching OOP using non-traditional means such as programming robots and games. Chandima also develops informal learning environments and is currently a Co Principal Investigator of a National Science Foundation, ITEST youth empowerment project, that teaches IT skills to Hartford area students. He blogs on ActionScript design patterns at

ActionScript 3.0 Design Patterns ActionScript 3.0 Design Patterns
by William Sanders, Chandima Cumaranatunge
July 2007
Print: $44.99
Ebook: $35.99

"For any serious ActionScripter, there comes a point when you have to explore advance theory and programming methodology. All too often in our industry, developers are self taught with no formal training or programming education. This is an excellent book to bridge the gap."
--Paul Milbourne, Flash the District

"College-level and specialty computer libraries covering web development will find William Sanders & Chandima Cumaranatunge's ActionScript 3.0 Design Patterns an excellent acquisition, covering common problems in Flash and Flex applications and providing developers with the tools necessary to adopt superior design patterns. From key components of ActionScript 3.0 and its characteristics to the benefits of developing both structural and behavioral patterns, Actionscript 3.0 is a pick for any advanced programmer's library."
--James Cox, The Bookwatch: The Computer Shelf

"This book is a useful guide for approaching programming problems and challenges in Flash and Flex applications through the use of reusable design patterns in ActionScript 3.0. The authors show, step by step, how to structure programming code that can be used to build working applications. The reader is introduced to progressively more complex programming examples that provide insight into producing well-structured programming solutions."
--Michael Kleper, The Kleper Report on Digital Publishing