Sebastopol, CA—Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In Getting Started with Dwarf Fortress (O'Reilly Media, $19.99 USD), Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.
"It is neither a rip of the wiki, nor a short book that gives people just enough to get started," says Tyson. "It truly is designed to take players from knowing next to nothing about Dwarf Fortress to having a solid grasp of the game and some challenges to pursue."
The book's focus is the game's simulation mode, in which you're tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You'll soon have stories to share from your interactions with the Dwarf Fortress universe.
- Create your own world, then locate a site for an underground fortress
- Equip your party of dwarves and have them build workshops and rooms
- Produce a healthy food supply so your dwarves won't starve (or go insane)
- Retain control over a fortress and dozens of dwarves, their children, and their pets
- Expand your fortress with fortifications, stairs, bridges, and subterranean halls
- Construct fantastic traps, machines, and weapons of mass destruction
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For more information about the book, including table of contents, author bios, and cover graphic, see: http://shop.oreilly.com/product/0636920022565.do
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