Four short links: 6 July 2016
Design Toolkit, Future Fiction, Bio Pacman, and Post-Work Life
- Design Method Toolkit — set of approaches and techniques.
- Tactical Awareness — 100 short stories (each 100 words long). It’s very weird, this world we’re building, with no overarching plot, some very unsettling corners, and no other moral lesson than with hindsight, it does look like something we would do, doesn’t it? Preview some stories on BoingBoing.
- Microscopic Pac-Man (Norse) — out of research at the Department of Micro and Nano System Technology (IMST) at HSN: The legendary labyrinth of 80s computer game Pac-Man is recreated in micro version – with a diameter of less than a millimeter – and filled with microscopic swap and predators, swimming around in a nutritious liquid. (via BoingBoing)
- Would a Work-Free Future Be So Bad? (The Atlantic) — When people ponder the nature of a world without work, they often transpose present-day assumptions about labor and leisure onto a future where they might no longer apply; if automation does end up rendering a good portion of human labor unnecessary, such a society might exist on completely different terms than societies do today. Relevant to Next:Economy.