Overview
In this 9-hour course, you will delve deep into Unity shader development, exploring the core principles of rendering pipelines, lighting models, and practical shader programming techniques. This course offers a comprehensive guide to writing Unity-compatible surface, vertex, and fragment shaders, perfect for creating stunning visual effects.
What I will be able to do after this course
- Write Unity surface shaders to achieve desired rendering effects.
- Implement effective lighting models, such as Lambert and Blinn-Phong.
- Utilize blending and transparency to create realistic visuals.
- Generate advanced effects like holograms and procedural textures.
- Optimize shaders for real-time performance and visual fidelity.
Course Instructor(s)
Penny de Byl is an expert in the Unity development landscape, with years of experience in teaching game design and shader programming. She brings extensive knowledge of real-time graphics and a passion for empowering others to harness these technologies. Penny's instructional style is clear, engaging, and hands-on, providing learners with the tools they need to succeed.
Who is it for?
This course is ideal for game developers, technical artists, and programmers with a basic understanding of Unity and scripting wanting to expand their skills in real-time graphics. Beginners eager to learn shader programming as well as experienced developers looking to refine advanced techniques will benefit. By the course's conclusion, learners will confidently create custom shaders to enhance visual effects in their projects.
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