Overview
In this 7-hour course, learn to create procedural weapon assets with Blender 4.4, utilizing geometry nodes, and Python scripting. Gain hands-on experience in designing modular, randomized assets, and automating workflows for game-ready pipelines.
What I will be able to do after this course
- Understand the principles of procedural weapon design and modeling.
- Gain proficiency in using geometry nodes for dynamic asset generation.
- Develop Python scripts to streamline export and automation tasks.
- Learn to prepare and organize weapon assets for game-ready use.
- Master techniques for creating flexible and reusable modular systems.
Course Instructor(s)
Michael Bridges, an experienced 3D artist and educator, brings his expertise in Blender and procedural modeling to this course. With a passion for teaching creative professionals to optimize their workflows, Michael provides real-world insights and meticulous guidance, making complex topics accessible to learners at all levels.
Who is it for?
This course is perfect for small studio artists, indie game developers, or freelance technical artists who aim to enhance their efficiency and creativity in 3D asset creation. While intermediate Blender knowledge is recommended, the course is structured to guide learners step-by-step through new concepts such as scripting and advanced geometrical techniques. It caters to professionals eager to integrate automation and procedural design into their projects, streamlining their production pipeline.
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