Overview
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
Description
Unity’s only official series of courses to prepare for the Unity Certified 3D Artist exam. This specialization covers five topic areas distributed over 5 self-paced courses: Asset Creation and Management; Lighting, Reflection and Post-Processing Effect; Integrating Scripts for Scene Integrations; Character Setup; and Setting up Cutscenes.Participants in this Specialization will complete multiple project milestones across two main projects: a Kitchen Configuration application with a realistic aesthetic, and a 3D video game level with a more stylized science-fantasy look. Across these two projects, learners will complete tasks including importing assets, manipulating materials, creating prefabs, adding lighting, setting up character models, and building cutscenes.
About the Instructor
Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more.
By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Certified 3D Artist Programmer Eexam.
The project files for each course can be downloaded individually, as follows:
Skill Level
Intermediate
What You Will Learn
- Select the relevant import settings for importing 3D assets into Unity
- Troubleshoot common issues with imported 3D assets
- Identify techniques to prototype scenes and maintain prefabs throughout the production cycle
- Recognize processes for creating custom skyboxes
- Add and configure lights to create a desired lighting effect
- Recognize uses of UI components and configure UI prototypes for scene interaction
- Use Unity Standard Shaders and Standard Material to achieve desired effects
- Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle
- Use basic state machines and blend trees to create and manage multiple animations
- Use Level of Detail (LOD) groups and objects to optimize the scene
- Recognize processes for creating 2D animations from Sprite Sheets
Who Should Take This Course
Primary: This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard.
Course Requirements
Prerequisites:
- You should have 1-2 years of experience implementing 3D art in Unity.
- You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects.
- You should also have a basic understanding of 2D asset management, animation, and working with scripts.
- You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.
Table of Contents
Course 1: Asset Creation and Management
Introduction to Course 1
Challenge 1: Asset Import and Configuration
Solution 1: Asset Import and Configuration
Challenge 2: Material Creation
Solution 2: Material Creation
Challenge 3: Prefab Creation
Solution 3: Prefab Creation
Challenge 4: Peer Review Project
Course 2: Lighting, Reflection, and Post-Processing Effects
Introduction to Course 2
Challenge 1: Lighting with a Skybox
Solution 1: Lighting with a Skybox
Challenge 2: Creating Lights and Configuring Lighting Settings
Solution 2: Creating Lights and Configuring Lighting Settings Part 1
Solution 2: Creating Lights and Configuring Lighting Settings Part 2
Challenge 3: Tuning Reflection
Solution 3: Tuning Reflection
Challenge 4: Creating Post Processing Effects
Solution 4: Creating Post Processing Effects
Challenge 5: Peer Review Project
Course 3: Integrating Scripts for Scene Interactions
Introduction to Course 3
Challenge 1: UI Design
Solution 1: UI Design Part 1
Solution 1: UI Design Part 2
Solution 1: UI Design Part 3
Challenge 2: Adding Interactivity
Solution 2: Adding Interactivity
Challenge 3: Interpreting for XR Development
Solution 3: Interpreting for XR Development
Challenge 4: Peer Review Challenge
Course 4: Character Setup and Animation
Introduction: Setting up a Character Controller
Challenge 1: Character Import and Configuration
Solution 1: Character Import and Configuration
Challenge 2: Creating the Player Animator Controller
Solution 2: Creating the Player Animator Controller Part 1
Solution 2: Creating the Player Animator Controller Part 2
Challenge 3: Creating the Player Camera
Solution 3: Creating the Player Camera
Challenge 4: Working with Collaborate
Solution 4: Working with Collaborate
Challenge 5: Peer Review Project
Course 5: Creating Cutscenes in Unity
Introduction: Developing a Cutscene
Challenge 1: Creating the Cutscene Environment
Solution 1: Creating the Cutscene Environment Part 1
Solution 1: Creating the Cutscene Environment Part 2
Solution 1: Creating the Cutscene Environment Part 3
Challenge 2: Creating LOD Groups
Solution 2: Creating LOD Groups
Challenge 3: Creating Particle Effects
Solution 3: Creating Particle Effects
Challenge 4: Creating Camera Shots
Solution 4: Creating Camera Shots Part 1
Solution 4: Creating Camera Shots Part 2
Solution 4: Creating Camera Shots Part 3
Challenge 5: Animating Cameras and Working with Timeline
Solution 5: Animating Cameras and Working with Timeline Part 1
Solution 5: Animating Cameras and Working with Timeline Part 2
Solution 5: Animating Cameras and Working with Timeline Part 3
Solution 5: Animating Cameras and Working with Timeline Part 4
Challenge 6: Creating the Skip Button
Solution 6: Creating the Skip Button
Challenge 7: Peer Review Project
Course Completion
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Publisher Resources
ISBN: 9780135898611