Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Errata for Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

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The errata list is a list of errors and their corrections that were found after the product was released. If the error was corrected in a later version or reprint the date of the correction will be displayed in the column titled "Date Corrected".

The following errata were submitted by our customers and approved as valid errors by the author or editor.

Color Key: Serious Technical Mistake Minor Technical Mistake Language or formatting error Typo Question Note Update



Version Location Description Submitted By Date Submitted Date Corrected
Safari Books Online
49
Example 2-2

Example 2-2 on the Safari version renders a minus sign as a long em-dash which causes syntax errors when you try to test the example in Google Chrome.

Nellie McKesson
Nellie McKesson
O'Reilly AuthorO'Reilly Blogger 
Sep 02, 2011 
Printed
Page 51
Figure 2-6

This image shows that Tile 1,0 is located at X: CW/2 - TW/2 when it should be X: CW/2 + TW/2 (Notice that there's a plus instead of a minus)

Anonymous  Sep 02, 2011  Sep 02, 2011