Errata

Killer Game Programming in Java

Errata for Killer Game Programming in Java

Submit your own errata for this product.

The errata list is a list of errors and their corrections that were found after the product was released.

The following errata were submitted by our customers and have not yet been approved or disproved by the author or editor. They solely represent the opinion of the customer.

Color Key: Serious technical mistake Minor technical mistake Language or formatting error Typo Question Note Update

Version Location Description Submitted by Date submitted
Printed Page xvi
5th paragraph

examples are not available at URL listed in book. Also, the "examples" URL
on oreilly website (www.oreilly.com/catalog/9780596007300/) "benefits"
section is broken.

Anonymous   
Printed Page xx
5th paragraph

The text refers to "The dotted arrow from Chapters 24 to 28".
In the diagram however, the direction of the relevant dotted arrow is from 28 to 24.

Anonymous  Sep 12, 2014 
PDF, Mobi Page 1
bottom paragraph

"substantially wrong" is italicized in the mobi file, but not in the PDF.

Anonymous  Sep 23, 2013 
PDF Page 17
bottom code example

The programming code following "The animation loop includes an arbitrary 20 ms of sleep time:" is not formatted properly.

Anonymous  Sep 23, 2013 
Printed Page 30
Last paragraph

5866 ns is not about 6 ms (milliseconds). It is closer to 6 microseconds.

Anonymous   
Printed Page 219
Handing Line Events

The example in chapter eight offers methods for pausing and resuming clips (actually in the book example these methods are never used).
I changed the code a little bit, to be able to use this methods.
But be aware that the update method (see p. 219) makes the pausing of clips impossible, because it sets the frame position at 0, so it's just the same as stopping the clip. So you have to modify the update method to be able to do pausing on clips.

peter  Sep 15, 2009