Press Release: March 6, 2003
Web, Graphics & Perl/Tk: Best of The Perl Journal
Sebastopol, CA--In its first five years of existence, "The Perl Journal" (TPJ) became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. TPJ explained critical Perl topics and demonstrated Perl's utility for fields as diverse as astronomy, biology, economics, AI, and games. Back issues were hoarded, or swapped like trading cards. No longer in print format, "The Perl Journal" remains a proud and timeless achievement of Perl during one of its most exciting periods of development.
A just-released book, Web, Graphics & Perl/Tk is the second volume of the "Best of The Perl Journal," compiled and re-edited by the original editor and publisher of "The Perl Journal," Jon Orwant. In this series, the very best (and still relevant) articles published in TPJ over its five years of publication are immortalized into three volumes. "'The Perl Journal' is about the experience of programming--the fun, the tricks, the surprising facts uncovered, and the neat new ideas," says Sean M. Burke, a TPJ writer. "Think of 'The Perl Journal' as a thick lush oasis in a wasteland of bone-dry acronyms and stick-figure theories."
The thirty-nine articles included in this new volume are simply some of the best Perl articles ever written on the subjects of graphics, the Web, and Perl/Tk, by some of the best Perl authors and coders.
"One advantage of having a book with programs by twenty-three Perl experts: collectively, they constitute a good sampling of Perl 'in the wild,'" says Orwant. "When you read a book by one author, you experience a single coherent (and hopefully good) style; when you read a book by dozens of experienced authors, you benefit from the diversity. It's an Olympic-size meme pool."
Much of Perl's success is due to its capabilities for developing web sites; the Web section covers popular topics such as CGI programs, mod_perl, spidering, HTML parsing, security, and content management. The Graphics section is a grab bag of techniques, ranging from simple graph generation to ray tracing and real time video digitizing. The Perl/Tk section shows you how to use the popular Perl/Tk toolkit for developing graphical applications that work on both Unix/Linux and Windows without a single change.
Written by some of the most prominent and prolific members of the closely-knit Perl community, including Lincoln D. Stein, Mark Jason Dominus, Doug MacEachern, and Steve Lidie, this anthology does what no other book can, giving unique insight into the real-life applications and the powerful and truly useful techniques made possible by Perl.
More information about the first book in this series, Computer Science & Perl Programming
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