Flash CS5: The Missing Manual

Errata for Flash CS5: The Missing Manual

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The errata list is a list of errors and their corrections that were found after the product was released. If the error was corrected in a later version or reprint the date of the correction will be displayed in the column titled "Date Corrected".

The following errata were submitted by our customers and approved as valid errors by the author or editor.

Color key: Serious technical mistake Minor technical mistake Language or formatting error Typo Question Note Update

Version Location Description Submitted By Date submitted Date corrected
Page 32
Last paragraph

Text calls for downloading "01-1First_Animation.fla", but when I go to and download the chapter 1 zip drive, I only see .xfl files. I don't know if these download in CS5 because I am still running CS4, but the filename in the book or on the virtual CD do not agree in extension.


Note from the Author or Editor:
There's a single zip file for each chapter that holds all the files mentioned in the chapter. In the future we may want to post each file individually.

Lloyd Bloom  Jun 20, 2010 
Printed, Other Digital Version
Page 34

Note on page 34 of printed version says "...they other objects..." but should be "...the other objects..."

Note from the Author or Editor:
The note should read:

the other objects

Anonymous  Apr 02, 2011 
Page 74
Up to speed block, 2nd paragraph

You say that adding rounded or beveled corners is a special property of primitive rectangles, but I see those opens for regular rectangles, too.

Note from the Author or Editor:
This needs to be clarified when the book is updated, here's how the text in the sidebar should read:

Rectangle and Oval Primitives
Flash has two special shapes: the rectangle and oval primitives. What makes these guys so primitive, and where and how should you use them? When you draw a rectangle or an oval using the standard tools, Flash just considers them shapes. You see one as having corners and the other curves, but to Flash they?re pretty much the same. When you draw them in merge mode, you can chop standard ovals and rectangles into little irregularly shaped pieces.
Primitives behave like graphics drawn in object mode. And as with the shapes drawn in object mode, you can adjust the width and height of the objects by typing measurements in the Properties panel. When they?re in the hands of an ActionScript programmer, these primitives can really jump through hoops.
Primitives are different in that you can?t erase part of a primitive or break it into parts. It?s all or nothing. In spite of their object-drawn nature, primitives have some special features that you?ll find in merge mode graphics. For example, using the Properties panel, you can add rounded or beveled corners to your rectangle primitives. With the Oval primitive, you can create pie slices by defining the arc angles. You can perform these feats with merge mode shapes and primitives, but not with object-mode shapes.
Draw a rectangle, and then select it. Look in the Properties panel. If you drew it in object mode, then the Properties panel lists it as a drawing object. Otherwise, it describes it as a shape. Now draw a rectangle using the Rectangle Primitive tool. Sure enough, the Properties panel describes it as a rectangle primitive.

dweir  Sep 05, 2010 
Page 117
Figure 3-33


Note from the Author or Editor:
The wrong image is used for fig 3-33. The correct image is used in Flash CS4: The Missing Manual Figure 3-20.

Mohammed Naseer  Apr 17, 2011 
Page 147
Second to last paragraph

Text says: 12. Right-click Layer 2 and choose Create Motion Tween.

Should read "Right-click any of the colored frames in Layer 2."

Right-click Layer 2 (the label) brings up the properties and actions for the layer.

Note from the Author or Editor:
Step 12 should read:

Right-click any frame in layer 2...

GruenAcres  Mar 31, 2011 
Page 246
fourth word

Should be "in the box below" rather than "in the box above"

Anonymous  Sep 26, 2010