Errata

Unity Game Development Cookbook

Errata for Unity Game Development Cookbook

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The errata list is a list of errors and their corrections that were found after the product was released.

The following errata were submitted by our customers and have not yet been approved or disproved by the author or editor. They solely represent the opinion of the customer.

Color Key: Serious technical mistake Minor technical mistake Language or formatting error Typo Question Note Update

Version Location Description Submitted by Date submitted
Printed Page 54
6th paragraph

The instruction (1.) & code block on page 54 creates a SaveableBehavior abstract class using the US spelling ("*or").

The code block on page 56 subclasses the SaveableBehaviour class using the British spelling ("*our").

It's also a little weird that the abstract SaveableBehavior (US spelling) on p54 subclasses MonoBehaviour (British spelling).

Mark Bate  Mar 30, 2020 
Printed Page 87
6th paragraph

On page 87, 6th paragraph, the text reads "You can use the dot product to determine the similarity of two vectors." It should read, "You can use the dot product to determine the similarity of two normalized vectors."

Patricia Harrington  Nov 14, 2021 
ePub Page 94
4th line

In the Unity Game Development Cookbook, Section 2.10, in the code for the SavingService class, in particular the code for its LoadGame method, there is a minor typo. The code works, but I think instead of
// We need to know what scenes to load.
if (!data.ContainsKey("scenes")
you meant to write
// We need to know what scenes to load.
if (!data.ContainsKey(SCENES_KEY)

Anonymous  Aug 01, 2023